Dark Age RU

The world of the Dark Age

Eight powers divide the ruins of the old world — from the last kingdom of men to the creatures of the drowned lands and the spawn of dark cults.

Factions

ArchangelBlacksmithKnight

Humans

The last kingdom of the Dark Age. Knights, archers and medics grow stronger with every tavern visit.

Bestiary →
TitanmorphQueenHydra

Evolphs

Mutants of the wild lands. They change mid-battle and grow more dangerous with every kill.

Bestiary →
Bone DragonBone GiantDeath Knight

Undead

The army of the dead lands. The fallen here do not vanish — they rise again.

Bestiary →
Cosmos ElementalFire-Air ElementalFire-Earth Elemental

Elementals

Spirits of the elements. Two different elementals fuse into one, and all four give birth to the cosmos.

Bestiary →
DevilRider of WarPlague Rider

Demons

Spawn of the dark cults. Their power must be paid for in blood.

Bestiary →
Golden GuardianGreen DragonGold Dragon

Elves

A forest folk of unseen warriors, fairies and dragons that need time to grow.

Bestiary →
Walking CastleMagic CannonAirship

Dwarves

Masters under the mountains. Their machines are slow but unbreakable, and their mines fill the treasury.

Bestiary →

Underwater Civilization

An ancient people of the deep. Today its surviving warriors fight as mercenaries on land.

Bestiary →
Abyss LeviathanArmored KrakenAbyssal Serpent

Abyss

Creatures of the flooded lands who serve Oceanos. They strike from the water and drag their enemies down.

Bestiary →

Heroes

Chosen One — Kyle

An eighteen-year-old from burned Oakhaven. The Iron Heart dissolved into his blood, and the College named him the Chosen One. He shields his own — but every surge of his fire takes his warmth.

Beast — Harris

Commander of the Wild Forest: blue scales, peat-brown fur and human amber eyes. The Forest answers his call, and every victory makes his pack stronger.

Banker — Henry

Lord of the Trade Guild. To him war is a deal: he buys, sells and even outbids the enemy for their soldiers mid-battle.

Mage — Verian

Seeker and magister of the College: a grey ponytail, a snow-white mantle and a voice that thickens the air. His spells reach the enemy before they reach the line.

Necromancer

An outcast of the guild who found power in the dead lands. To him every fallen soldier is a future recruit.

Cultist

A priest of a dark cult who pays in blood — his own and others' — for the power of demons.

Mechanic — Bran

A red-bearded dwarf engineer in multi-lens goggles, and his steam horse, the M-4. Physics never misfires — Bran’s army is built from steel and steam.

Healer

The abbess of the Temple of Seven Winds. While she is near, no wound seems fatal.

Oceanos

Voice of the Abyss — an ancient god of the deep. His rites tear tentacles straight out of the ground, and the drowned give him what life they have left.

The book

The game's campaign follows the Dark Age book — the story of Kyle and Lina. The full book will come to this site later.